Task One:
Task Two:
Explain how advanced tools and techniques have been used to create, edit and integrate digital media outcomes.
Advanced Technique One
An advanced technique that I have used to create, edit and integrate my digital media outcome is rigging. Rigging is applying a rig which is basically like a skeleton or "armature" to my model so I am able to move its limbs and give it life-like movements. I did this by placing a single bone in my models torso, and then subdividing that bone into three different bones to control each section of its torso. I also used the same technique when doing the left arm and the left leg of my model by subdividing into the relevant amount of bones needed for the limbs. After creating my models torso and one side of limbs, I then mirrored the limbs to the opposite side so they'd have the exact same size and placing.
Advanced Technique Two
Another technique that I have used to create, edit and integrate my digital media outcome is animating using walk-cycle. Basically, after applying rigging to my model I was able to make it perform life-like movements such as a walk-cycle. I made my model perform the walk-cycle by at first(after adding rigging), parenting my mesh to my rig so that when I move/rotate a bone, the associated body part will move with that bone. I then changed into Pose Mode. Pose Mode is the mode where I am able to move my models body/limbs. With this, I was able to move it to different positions and then record those positions as keyframes to create an animation. Key frames are positions/poses of your model recorded on a timeline that went put with multiple key frames, play out an animation.
Task Three:
Discuss why advanced tools and techniques have been used to create, edit, and integrate digital media, and how their use has enhanced the outcome.
Create
Whilst making my model, I created a rig which would work as a skeleton for my mesh. Rigging is an important advanced tool to use in the creation of a model as this is what grants me access to manipulate my models limbs into different positions once I've parented the mesh to the rig so I could then record multiple key frames which would finally produce a walk-cycle. Animating using walk-cycle is also an important advanced technique to use in the creation of a model as it is basically the aim of what you want your model to do, which is performing life-like movements.
Edit
In editing digital media, advanced tools such as rigging allows different movements in the positioning of a models limbs. Using a specific bone in the rig, you can edit the position of any part of your model. This allows for your model to perform an endless amount of poses to create an endless amount of different animations.
Animating using walk-cycle is also important in editing digital media as editing a walk-cycle allows for different movement of what the model is performing, or maybe even more movement added on to the walk-cycle. The possibilities are endless.
Integrate
I integrated the rig I created with the mesh I created which allowed my model to perform life-like movements. The advanced tool I used to be able to complete this task was parenting. Parenting is basically used to put singular/multiple objects known as children under one object that becomes the parent. What this does is when I move, rotate or scale anything to do with the parental object, it also affects the children of that specific object as well. In my case, when I moved the bones in my rig, the body(mesh) part associated with that certain bone also moves, allowing human-like movements.
Using the previously mentioned tools and techniques has enhanced the outcome of my digital media by giving it life-like movements such as the walk-cycle it successfully performed whilst the other technique rigging allowed me to give my model a human-like skeleton making it able to perform the movements it did. Advanced tools basically allow me to achieve the use of advanced techniques I used in the making of my model.
Task Four:
Student can evaluate how the application of advanced tools and techniques affect the quality of digital media outcomes.
The amount of advanced tools used and your ability in using them to your advantage will greatly determine the outcome of your advanced technique as anyone can perform an advanced technique, but not everyone is able to achieve a high standard of that specific technique due to lack of knowledge on how to use the tools to their maximum ability.
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