Wednesday, 14 May 2014

Post Two - Questioning/Research


Aesthetics: Erza Scarlet is a young woman with long, scarlet hair. At first glance she could be seen as an average shounen anime character with long hair, big breasts and a curvacious body yet her personality is nothing like a damsel-in-distress as most at first glance would view her as. Her Fairy Tail guild mark is on her left upper-arm and is coloured blue.  

Colour Palette: Erza's colour range is very wide as her outfit/armour relates to it's specific effect. For example, Erza's flame empress armour usings volcanic-colours such as reds, darks browns and oranges. Her thunder empress armour consists of an electric yellow with a contrasting blue and her heavens wheel armour consists of just silvers and whites basically depicting her hundreds of swords associated with that specific armour.
Personality: Erza is a character who tries to enforce the rules at all times. This can be seen when she stops her fellow guild-mates/childhood friends Natsu and Gray from fighting. She is an S-class mage meaning she is one of the top wizards in the guild which is why many of the younger guild-mates (sometimes even older), always obey her commands as they are afraid of facing her wrath. Erza is a very impatient person who often gets easily aggravated with people who can't answer her questions fast enough. 
Motivation: Erza is motivated through her strong sense of justice and her love for her guild and the people in them. Erza is always empowered by her friendships with her guild-mates that so far there hasn't been a fight she has lost. Erza's strong sense of justice causes her to go all out on her opponents who are usually on the opposing justice side.
Relationships: Erza is friendly towards all of her fellow Fairy Tail guild-mates but shares the strongest bond with her teammates Natsu, Gray, Lucy and Wendy. Natsu has been childhood friends with Natsu and Gray leaving her to treat them like her younger brothers. She is very comfortable around them as she is still willing to take baths with them even though they're not children anymore, to Natsu and Gray's dislike. She is also very close with her other teammates Lucy and Wendy as their team is always together. Erza is viewed by her fellow teammates/guild as a strong wizard which leaves most people afraid of her, yet Natsu shares a competitive bond with Erza as he is always willing to battle her to see who is the strongest.
Backstory: As a child, Erza was taken alongside many other children and adults as slaves to help a dark cult construct the Tower of Heaven also known as the R-system. The dark cult wanted to resurrect the black wizard Zeref and so started constructing the Tower of Heaven which could allow them to do so as The Tower of Heaven allows one life to be resurrected in exchange for the life of someone else. A while after Erza was taken to the tower, she became apart of a revolt resulting in her losing her left eye and her mentor sacrificing his life to save her which awakened her magical power. She was then able to escape on her own and followed the directions of her mentor before he died telling her to find the guild Fairy Tail as they would look after her, in which she did.
This tragic childhood has led Erza to become the powerful person she is today with the strong sense of justice and the will to fight as to escape the tower she had to overcome her fear of hurting people even if it's for the right reasons.
Accesories: Erza Scarlet is seen wearing many different armours throughout the anime Fairy Tail as she uses the magic "requip" which allows multiple outfit/armour changes at any given time. The armour she uses can range from attack armour which allows her to focus all her energy into attacking with the downside of the armour leaving her defenseless, the heaven's wheel armour which is used mainly for when she is facing multiple opponents as it allows her to attack many at a time, etc. These armours have different materials and styles to them which relate to the type of armour they are and also different weapons.

Kirito (Kirigaya Kazuto)


Aesthetics: 
Accessories:
Personality:
Motivation:
Relationships:
Back Story:
Movement:

Chun-Li


Aesthetics
Colour Palette
Style
Accessories
Personality
Motivation
Relationships
Back Story
Movement

Sunday, 4 May 2014

Post Six and Seven: Advanced Tools and Techniques

Task One:



Task Two:
Explain how advanced tools and techniques have been used to create, edit and integrate digital media outcomes.

Advanced Technique One
An advanced technique that I have used to create, edit and integrate my digital media outcome is rigging. Rigging is applying a rig which is basically like a skeleton or "armature" to my model so I am able to move its limbs and give it life-like movements. I did this by placing a single bone in my models torso, and then subdividing that bone into three different bones to control each section of its torso. I also used the same technique when doing the left arm and the left leg of my model by subdividing into the relevant amount of bones needed for the limbs. After creating my models torso and one side of limbs, I then mirrored the limbs to the opposite side so they'd have the exact same size and placing.

Advanced Technique Two
Another technique that I have used to create, edit and integrate my digital media outcome is animating using walk-cycle. Basically, after applying rigging to my model I was able to make it perform life-like movements such as a walk-cycle. I made my model perform the walk-cycle by at first(after adding rigging), parenting my mesh to my rig so that when I move/rotate a bone, the associated body part will move with that bone. I then changed into Pose Mode. Pose Mode is the mode where I am able to move my models body/limbs. With this, I was able to move it to different positions and then record those positions as keyframes to create an animation. Key frames are positions/poses of your model recorded on a timeline that went put with multiple key frames, play out an animation.

Task Three:
Discuss why advanced tools and techniques have been used to create, edit, and integrate digital media, and how their use has enhanced the outcome.

Create
Whilst making my model, I created a rig which would work as a skeleton for my mesh. Rigging is an important advanced tool to use in the creation of a model as this is what grants me access to manipulate my models limbs into different positions once I've parented the mesh to the rig so I could then record multiple key frames which would finally produce a walk-cycle. Animating using walk-cycle is also an important advanced technique to use in the creation of a model as it is basically the aim of what you want your model to do, which is performing life-like movements.

Edit
In editing digital media, advanced tools such as rigging allows different movements in the positioning of a models limbs. Using a specific bone in the rig, you can edit the position of any part of your model. This allows for your model to perform an endless amount of poses to create an endless amount of different animations.
Animating using walk-cycle is also important in editing digital media as editing a walk-cycle allows for different movement of what the model is performing, or maybe even more movement added on to the walk-cycle. The possibilities are endless.

Integrate
I integrated the rig I created with the mesh I created which allowed my model to perform life-like movements. The advanced tool I used to be able to complete this task was parenting. Parenting is basically used to put singular/multiple objects known as children under one object that becomes the parent. What this does is when I move, rotate or scale anything to do with the parental object, it also affects the children of that specific object as well. In my case, when I moved the bones in my rig, the body(mesh) part associated with that certain bone also moves, allowing human-like movements.

Using the previously mentioned tools and techniques has enhanced the outcome of my digital media by giving it life-like movements such as the walk-cycle it successfully performed whilst the other technique rigging allowed me to give my model a human-like skeleton making it able to perform the movements it did. Advanced tools basically allow me to achieve the use of advanced techniques I used in the making of my model.

Task Four:
Student can evaluate how the application of advanced tools and techniques affect the quality of digital media outcomes.

The amount of advanced tools used and your ability in using them to your advantage will greatly determine the outcome of your advanced technique as anyone can perform an advanced technique, but not everyone is able to achieve a high standard of that specific technique due to lack of knowledge on how to use the tools to their maximum ability.